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Magisteria TDM #1

Welcome to the first official test drive meme for Magisteria! The TDM is game canon. Characters who do not app will simply disappear. The magic/tech aspect of the game will not come into play on the TDM.
The sort of tech introduced here is general hobby tech, not tech-as-skill. Players should be thinking of which alignment they will app characters as, but it doesn't need to factor into TDM play. The TDM is intended to have icebreaker type prompts.
Mods will not be playing NPCs, but some NPCs have a "misc" section. This section is intended to give additional details, often those which might offer extra information on NPCs, especially how they might react to certain common questions, or certain observations they may have.
Content notes: Some spice throughout the prompts, though nothing one is obligated to engage with. The final section contains adult-centric prompts, including SUBSTANCES and SEXY FARE. They have been explicitly marked. See the ending notes for information on the flora/fauna.
One final note, but it's important, and mentioned in the projection: most of the island is not yet open to Otherworlders. High Rise Village and Eden 6 are, some of Agriculture is, and Market, but Sacred Nexus, the Grove, and all districts for the Institutions, are currently off limits. The settings will play a role in the metaplot.
Prologue: The Story is Just Beginning

The sort of tech introduced here is general hobby tech, not tech-as-skill. Players should be thinking of which alignment they will app characters as, but it doesn't need to factor into TDM play. The TDM is intended to have icebreaker type prompts.
Mods will not be playing NPCs, but some NPCs have a "misc" section. This section is intended to give additional details, often those which might offer extra information on NPCs, especially how they might react to certain common questions, or certain observations they may have.
Content notes: Some spice throughout the prompts, though nothing one is obligated to engage with. The final section contains adult-centric prompts, including SUBSTANCES and SEXY FARE. They have been explicitly marked. See the ending notes for information on the flora/fauna.
One final note, but it's important, and mentioned in the projection: most of the island is not yet open to Otherworlders. High Rise Village and Eden 6 are, some of Agriculture is, and Market, but Sacred Nexus, the Grove, and all districts for the Institutions, are currently off limits. The settings will play a role in the metaplot.
In one moment, you find yourself before a portal radiant with light, a tree of life that blazes with fire and the brilliant hues of some great, potent energy which you feel surrounding you and infusing your body. Your vision fills with colors brighter than any you have known. Should you close your eyes, you even see colors in the darkness. In another moment, or perhaps many moments later (for you feel that time is waxing and waning), you are standing within what appears to be a station. There is not too much feeling of upheaval. Whatever you were doing before is simply on hold; instinctively, you know that, and instinctively, you feel a pull towards this place. There are others with you: a group of people, newly arriving. No sooner have you all begun to get your bearings than, before you all, what should appear but the hologram of a man, full-length, and very life-like:
Hello, Otherworlders! Click if you please!

Welcome, Otherworlders. My name is Minister Brennam Tyrgen. I greet you today as a representative of the sovereign of Magisteria. My aim is to provide a brief overview of what you need to know before you continue any further.
Yours is not the first group of Otherworlders we've played host to. You've been arriving in our world for millennia now, and from all across the cosmos, no less. But your group is different from the others that have come before in one important respect.
You may have noticed it on your body as you exited the Infinity Corridor. Maybe it's even in the shape of something you find inspiring or meaningful or artistic. I speak of course of your new tattoo.
Turns out, it's not just decorative. That tattoo is your connection to Bios, the energy within your body and within all living things. Moreover, you Otherworlders are capable of engaging in something called Synthesis, mutually cooperative acts which can generate massive amounts of excess Bios. You can research Bios and Synthesis, as well as anything else, on your aXess Link devices. As to why your group is different than those who have come before... that's something we ourselves are still researching. But as the Bios in our world could use replenishing, it just may be that you all are somehow exactly what our world needs, and we want you to be as comfortable, settled, and in peace as may be possible.
Each of you should currently have enough funds in your virtual wallet to cover your housing expenses for about four months. Longer, should you find a roommate. After that, you will need to finance your own way. But don't worry. The apartments host learnshops and there will be ample opportunities to pursue vocational training and diverse careers within High Rise Village.
I do encourage each of you to be prepared to pursue the study of magic or technology. Two or more of you can integrate your abilities across disciplines, but each one of you can only specialize in one or the other. You'll soon come to understand why. You can pursue other opportunities as well, but the Order of Mysterium and the Council for Technological Advancement have always provided the best paths of upward mobility for Otherworlders.
One more thing: right now, you all can access all of High Rise Village and Eden 6, as well as parts of the Agriculture and Market Districts. We're working on getting the rest of the city-state open to everyone.
I must be returning to my work now. If you're at the station, you should soon encounter your guide. Her name is Seraphine Nova.
My final advice to each and all of you is that you keep your eyes and ears open. Watch, listen, and pay attention. Trust that your questions will have answers in time, but remember: sometimes you must find them yourselves.
Yours is not the first group of Otherworlders we've played host to. You've been arriving in our world for millennia now, and from all across the cosmos, no less. But your group is different from the others that have come before in one important respect.
You may have noticed it on your body as you exited the Infinity Corridor. Maybe it's even in the shape of something you find inspiring or meaningful or artistic. I speak of course of your new tattoo.
Turns out, it's not just decorative. That tattoo is your connection to Bios, the energy within your body and within all living things. Moreover, you Otherworlders are capable of engaging in something called Synthesis, mutually cooperative acts which can generate massive amounts of excess Bios. You can research Bios and Synthesis, as well as anything else, on your aXess Link devices. As to why your group is different than those who have come before... that's something we ourselves are still researching. But as the Bios in our world could use replenishing, it just may be that you all are somehow exactly what our world needs, and we want you to be as comfortable, settled, and in peace as may be possible.
Each of you should currently have enough funds in your virtual wallet to cover your housing expenses for about four months. Longer, should you find a roommate. After that, you will need to finance your own way. But don't worry. The apartments host learnshops and there will be ample opportunities to pursue vocational training and diverse careers within High Rise Village.
I do encourage each of you to be prepared to pursue the study of magic or technology. Two or more of you can integrate your abilities across disciplines, but each one of you can only specialize in one or the other. You'll soon come to understand why. You can pursue other opportunities as well, but the Order of Mysterium and the Council for Technological Advancement have always provided the best paths of upward mobility for Otherworlders.
One more thing: right now, you all can access all of High Rise Village and Eden 6, as well as parts of the Agriculture and Market Districts. We're working on getting the rest of the city-state open to everyone.
I must be returning to my work now. If you're at the station, you should soon encounter your guide. Her name is Seraphine Nova.
My final advice to each and all of you is that you keep your eyes and ears open. Watch, listen, and pay attention. Trust that your questions will have answers in time, but remember: sometimes you must find them yourselves.
With that, the projection concludes. However, mere seconds have passed before another figure appears before you all. This one is different. Solid, substantial, an actual person rather than the mere image thereof.

"More Otherworlders, huh? There have been a lot of you lately..."
She is only a teenager, perhaps younger than one would expect, but she introduces herself as your guide. She informs you that she will be accompanying you on a train ride to the apartments specially designated for arriving Otherworlders.
Seraphine Nova: Miscellaneous
- Though her ice blue eyes may make her countenance appear somewhat stern, Otherworlders will find that she is amiable in conversation, and friendly, if a little shy. Of course, she is rather young.
- At times, she looks at you almost expectantly, as though there are questions on her mind.
- If asked as to why you may have been brought here, or about the circumstances behind the tattoo: "I honestly don't know. I'm wondering these same things. I'm curious about you all... what you bring, what you can do in our world."
- You begin to get the sense she is looking to you for answers as much as you are looking to her for them.
- Her badge notes that she is a thetic, or a half-human, half-AI girl: "My mother was an AI."
- On this subject, she will tell you that the AI of Magisteria have taken on such traits that they live among humans and even intermarry, and she is the child of such a union.
- "I took on this part-time job because I've always been curious about Otherworlders. But also, it helps as community service that will look good for college admissions. I'm applying to Atlas University, the most prestigious tech-centric university in Magisteria."
- And if asked about those above her, or Government figures more generally: "There's a lot I will admit I don't know, but Magisteria is called the eternal city, the greatest city in the multiverse. So I trust the authorities, because life here is better than anywhere else."
As your group makes its way around the transportation facility, accompanied by Seraphine Nova, you encounter a plethora of new and perhaps surprising sights and sounds. There are screens and projections everywhere, flashes of bright light and voices, both human and those which sound automated, or like AI. Everything has about it a certain luminosity, and you may have noticed that even Seraphine Nova has a bit of an ethereal shine to her skin, eyes, and hair. You have a little time to explore, but within about fifteen minutes, the boarding call for your group begins, and the train prepares for departure.
I. An Enchanted AR Icebreaker

You're on a monorail train in the Business District of a city of the distant future. Your guide explains to your group that the first priority is to have you all acquainted with your aXess Link device. She explains that it can be shaped like anything – a phone, a watch. It’s a bit of a techno-magical device: the sort of cross-magisteria blending which can sometimes happen on smaller items. The fact is that pretty much everyone in the city needs one, so they’re ubiquitous and subsidized as necessary for accessibility.
Along the ride, your guide informs you of some team-building activities which have been prepared to get you all acquainted with your new technology and with one another. She explains that she did not design these, but those who did so intended them to be creative:
Along the ride, your guide informs you of some team-building activities which have been prepared to get you all acquainted with your new technology and with one another. She explains that she did not design these, but those who did so intended them to be creative:
📖 a) Story-weaving
The story can come from different sources. It can be something you witnessed in your life, something from a book or legend, or a story you made up or are making up on the spot. Epic or mundane. The idea is to make a holographic projection to introduce a story. You can get as far into it as you like before allowing contributions from others, though people are encouraged to engage in collaborative story-weaving. Making up new stories is all fine and well, so long as they entertain and delight the senses!
This isn’t an activity for points or prizes, but passengers who successfully entertain their peers, guide, or their partners in this activity can at least make a strong first impression for their creativity, and who knows, you might just make some new friends and acquaintances along the way!
🐦 b) ANGRIEST birds!!!!!!!!!!!!
Flip on your AR goggles to play this mini-game. At first, it seems like a pretty standard game setup: moving around solving dungeon puzzles at different levels. But there’s a catch. Each player is given an animal familiar and their personality is determined by one adjective.
Lazy bear? Snuggly kitty? And, yes, angry bird? All possibilities!
But there’s another, bigger catch: as more time passes, your familiar’s personality trait continues to expand. Angry frogs become frogs of pure, concentrated rage. A happy bunny becomes so happy it all but ceases to be a bunny and merges into one-ness with the cosmos. Needless to say, having a giant, mono-minded and maniacal version of an animal with an increasingly flanderized demeanor is not conducive for completing the game levels, so better work through the puzzles and dungeons quickly.
You can also enlist a partner to help, or offer to help others, and this can definitely be a big assist, but just be wary that you work well together and keep a good pace, or else there may be two atrocious feeling-monster creatures following you both around.
[Seraphine Nova may mention that while she is not personally a big fan, numerous of Magisteria’s AI are inordinately fond of this particular game, for some reason.]
🧋 c) Refreshments
Seraphine Nova informs you that her family owns a coffee shop, The Bean and Berry. They even have discounts for newly arriving Otherworlders. Today, everyone on the ride gets a glass of Clari-tea. An enhanced version of a traditional chai: beyond having a lovely, spiced-sweet flavour, it can promote relaxation, stress reduction, and mental clarity. Some use it to combat anxiety, even having it recommended by their doctors for some psychological conditions.
To enhance the drink, adult passengers have the option of adding a chaser: a splash of something boozy but surprisingly sweet, it leaves the tongue tingling - a tingle that then suffuses the body, making every touch dance across the nervous system. It can even be something of an aphrodisiac, or at least encourage a light euphoria that predisposes one to such moods, and thus perfect for pre-gaming before any evening partying.
There's also a pastry option: hexberry danish. But Otherworlders will want to be cautioned: hexberries can have some notable effects.
[See "flora/fauna" at the end for information on Variable Hexberries.]
🃏 d) Wildcard
These prompts are just ideas. Feel free to make your own mini-games or engage with other activities during the ride!
II. The World Of Tomorrow: Exterior

Soon, the train arrives at its destination. Centrally located in High Rise Village, this is Evergreen Terrace, a luxury apartment complex. Otherworlders are informed that many of the district's elite, both techies and magic users, live within these apartments. They serve a thriving, hybrid community.
The apartments feature a series of buildings consisting of terraces of windows overflowing with greenery and pink bougainvillea. The buildings are bright alabaster white, and should you ask about their composition, you will be informed that there are magic-infused crystals within the architecture. The city sprawls around the apartments, but the greenery throughout and around purifies the air.
The apartments feature a series of buildings consisting of terraces of windows overflowing with greenery and pink bougainvillea. The buildings are bright alabaster white, and should you ask about their composition, you will be informed that there are magic-infused crystals within the architecture. The city sprawls around the apartments, but the greenery throughout and around purifies the air.
💧 a) Waters of Seeing
The apartment complex is encircled by artificial ponds and streams of running water. The water itself is crystal clear and sparkles in a manner that may give Otherworlders the distinctive impression of enchantment, even if they are not magically attuned individuals. There are signs indicating that Otherworlders are responsible for whatever they see, should they gaze at these waters.
If you look for very long, you may see a vision from home, perhaps someone you care for. Or you may see a memory, a glimpse of your past. Should another stand beside you, they just may see your memory, as well. Or the reverse: you might find yourself gazing into another’s past.
🪷 b) Perfume of the Eternal Lotus
The brilliance of the waters around Evergreen Terrace is enhanced by the bloom of innumerable pink lotus flowers. The perfume of the flowers creates an aroma which may even prove captivating for those who are not normally inclined to indulge in the joys of the natural world.
You may even find yourself thinking to pluck one of the lotus flowers and carry it within. Coming in contact with the flowers can enhance emotions, bringing them to the foreground. In particular, the more you inhale the perfume, the more prone you may find yourself to amorous thoughts, especially towards anyone with whom you may have pre-existing feelings. However, characters may feel more open to amorous feelings or encounters in general, and this may last for a couple of hours, or even for the whole evening. After all, everyone’s composition and disposition are different, and there’s no telling how the enchantment will work on a given individual.
There were probably signs somewhere noting the lotus enchantment, too, but maybe not the most visibly placed. But, hey, if the mood alteration really becomes an issue, you can probably find a potion to remedy this somewhere in the city or from a mage in the complex, right? Right?
Finally, whether or not characters feel themselves amorously affected, touching the lotus flowers imparts the distinct feeling that you are somehow privy to the remembered feelings of another, as if the symbolism of the flowers is connected to someone who came here before. It’s both wistful and rather mysterious, but the lingering sense of another’s long-ago feelings is impossible to deny.
🐟 c) Invasive Species: Ahoy!
There’s a third enchantment around the waters, perhaps the most taxing of them all, but it may not be glimpsed immediately or recognized for what it is: the artificial ponds all around the complex contain schools of fish. Maybe you’re thinking to yourself that this seems like a delightful opportunity to throw some of your hexberry danish crumbs into the water. Maybe the fish here are strange enough to benefit from such a product.
But should you move near the waters, you may find the fish lunging at you, effectively becoming flying fish. There are three varieties. One variety has colorful scales. A second variety is nearly invisible, and a third variety, far rarer, appears as a mix of the two.
It turns out the fish don’t lunge very well. Instead, they tend to flop around on their sides, but some might be able to get enough momentum to slap unlucky Otherworlders.
Locals on the complex grounds will advise Otherworlders to not make eye contact with the fish. Just turn and walk away. But should the fish get close enough, they can impart a 24-hour curse which induces unlucky recipients to dispense bad financial advice. The fish also seem quite resistant to harm, so again, best to just give them a wide breadth, unless you want to be pushing MLMs during evening discourse.
II. The World Of Tomorrow: Interior
🕯️a) A Light Greeting Waterfalls of light cascade down from the ceiling within the lobby of the apartments. There are people eagerly stepping beneath them, and should you do so, you will find that the light imparts a sense of deep pleasure and inner peace. Sounds within are ambient, voices musical, and you may feel attuned to this space. It’s like the feeling of being near a beach, warm and tropical-tinged: the sense of embarking on a new adventure. That said, there are signs cautioning that standing beneath these pleasant lights for too long could reduce inhibition(s), an effect which could potentially last for the duration of the night.
🎨 b) Augmented Reality Art … Maybe a Little Too Augmented
Or a little too real.
It’s not uncommon for an upscale apartment complex such as Evergreen Terrace to have art installations within the lobby, and in this city, it’s no surprise to find that the art features augmented reality. However, while the shape shifting architecture may initially be mesmerizing – a testament to Magisteria’s advanced technology – it’s not long before things escalate.
Not only do the art installations change forms – a whispering woodland becoming an aquatic realm, for example – but the more human-shaped statues begin wandering around, their animal companions soon following. The graffiti and colors crawl from the walls, and soon enough all of the AR art and architecture congregate around the Otherworlders. Amid the shuffling, it may sound as though there’s a murmur of ”friiiieeeennnd-shaaaaaped”.
The art installations are low level, though one probably would not want to get rough with them due to their high value. These are fancy, expensive pieces of art, after all. But they will also react to aggression as though it's fun encouragement to rassle. As with the fish, one is advised to just keep walking.
🎉 c) Welcoming Party
There’s a lot else to see within the lobby of the apartments. Holographic avatars serve as customer service representatives and receptionists, and there are aerial drones that hover above, performing tasks such as cleaning, maintenance, or supporting visual displays which feature dynamic and interactive content, including advertisements for products or vocational services to help Otherworlders procure jobs in this new world. Every so often, a portal opens within the lobby and a figure appears, often disappearing back into it just as quickly after presumably running an errand or retrieving items from outside.
There also seems to be something of a welcoming party prepared for arriving Otherworlders, as there are charcuterie boards and drinks ranging from sodas to lightly alcoholic fare, primarily wines. There are robotic attendants, although they seem to be jamming it up, apparently also engaging in the welcoming party.
Though, amid all this, there is one figure who cuts a rather stately appearance, approaching and looking quite unfazed by all these goings-on:

“Greetings, Otherworlders! Sure you’ve been hearing plenty of that today, and I can’t say you won’t hear it more before the night is over. Name’s Atlas. Pronouns: he/they/it. Our main concierge, our good man Malik Patel, is enjoying his PTO right now, but he and our dear Ava have quite the surprise for you all when they return.
In the meantime, I’m afraid it’s just me and the interim crew. I’m the caretaker, assigned to oversee cleanliness and housekeeping.
I do hope our fish and our statues haven't been too rude to you. You see, the things in our world have a tendency to be rather excitable. Our boys think of nothing but surgeries, cybernetic enhancements, and our girls are obsessed with math and swords. And our robots? They're fully unionized. Don't get me wrong; I'm a progressive fellow, a man of labor. Don't let my appearance fool you, for my sympathies are with the common bot. But now look at how these ruffians are behaving during our work hours... utterly spoiled by life in Magisteria.
The fish, the art, the robots, the boys and the girls... everyone is looking to you Otherworlders for their adrenaline, I fear.
Ah, but enough. We shall speak of it later.
First, let’s get you all settled into your rooms. Shall we?”
In the meantime, I’m afraid it’s just me and the interim crew. I’m the caretaker, assigned to oversee cleanliness and housekeeping.
I do hope our fish and our statues haven't been too rude to you. You see, the things in our world have a tendency to be rather excitable. Our boys think of nothing but surgeries, cybernetic enhancements, and our girls are obsessed with math and swords. And our robots? They're fully unionized. Don't get me wrong; I'm a progressive fellow, a man of labor. Don't let my appearance fool you, for my sympathies are with the common bot. But now look at how these ruffians are behaving during our work hours... utterly spoiled by life in Magisteria.
The fish, the art, the robots, the boys and the girls... everyone is looking to you Otherworlders for their adrenaline, I fear.
Ah, but enough. We shall speak of it later.
First, let’s get you all settled into your rooms. Shall we?”
Atlas: Miscellaneous
- "I am not affiliated with the university of the same name in Aetherium District."
- "I suppose I haven't much choice in the magic or technology divide. But it is perfectly possible to live in the city and have positive relations with both sides. The thing to understand is that these disciplines have other socializations which come with them. You will gain a better understanding as you interact with those who have strong alliances with their magisteria. The tech/magic division is only one of the divisions one can encounter within this city. There are plenty of others. We still have our fissures."
🌆 D) Rooms with a View

Within Evergreen Terrace, there are tech quarters and magic quarters, as well as plenty of general all-purpose apartments with full service amenities. Occupants will learn that their rooms are fully customizable to their specific preferences: via enchantment or AR, each room can take on virtually any appearance its owner wishes.
Some common themes include Neo-Tokyo Metropolis, Nature Fusion, Steampunk Retrofuturism, and Synthetic Dreamscape.
Not only can these rooms assume different appearances, but they are immersive enough to provide full sensory experiences. From the scent of metal to the feeling of sun-infused warmth touched with the coolness of a recent rain shower, the sensations are realistic and evocative.
Otherworlders are encouraged to explore. You may settle in, pick a theme, or personalize your room with your own imaginative design choices. There are also communal areas, and Otherworlders can congregate and interact in the hopes of finding prospective roommates. Why not come out and meet your neighbors? After all, you can make the currency in your virtual account last longer if you share a place . . .
When the evening descends, everyone is encouraged to explore the night life of the Entertainment District.
Some common themes include Neo-Tokyo Metropolis, Nature Fusion, Steampunk Retrofuturism, and Synthetic Dreamscape.
Not only can these rooms assume different appearances, but they are immersive enough to provide full sensory experiences. From the scent of metal to the feeling of sun-infused warmth touched with the coolness of a recent rain shower, the sensations are realistic and evocative.
Otherworlders are encouraged to explore. You may settle in, pick a theme, or personalize your room with your own imaginative design choices. There are also communal areas, and Otherworlders can congregate and interact in the hopes of finding prospective roommates. Why not come out and meet your neighbors? After all, you can make the currency in your virtual account last longer if you share a place . . .
When the evening descends, everyone is encouraged to explore the night life of the Entertainment District.
III. The Eternal City: Entertainment District

At night, the colors within the city truly come to life. Bios shows itself everywhere, and in all things. Natural Bios and industrial, mechanized Bios. There is conventional neon, yes, and conventional electricity, but also Bios, and as you walk the avenues, you can feel the pulse of this great, incandescent power.
Also colloquially referred to as Neon Heaven by the locals, Eden 6 is broadly comprised of two different zones:
🍏Green Apple Quarters – all-ages fare
🌹Red Rose Quarters – adult centers
Also colloquially referred to as Neon Heaven by the locals, Eden 6 is broadly comprised of two different zones:
🌹Red Rose Quarters – adult centers
🍏 a) Green Apple ExplorationThese quarters house most restaurants, except those with notable bars or alcoholic beverage menus. Coffee and pastry shops are well-represented. There are plenty of magic-themed attractions, as well as general techie hangouts. One popular shop is named Fairy Dust: it’s a shop for potion and alchemy products, as well as magical toys of sorts to entertain children, and fun little spells. The highlight of the Green Apple Quarters, however, are certainly the gaming centers and arcades.
🕹️ b) Joystick Jungle and The Ultimate Arcade ChallengeAs you make your way through the brightly-lit city streets, you will notice that certain arcades and activity centers are especially active.
One place in particular beckons. Located at the center of a large plaza, with floating advertisements and plenty of sounds from the machines both within and without, the building swims in the haze of the evening amid a sea of neon lights, some of which reflect off the silvered panels and windows and the machines themselves. Citizens of all ages are excitedly congregating at the entrance, and should you have the patience to brave the line, you will soon find yourself within one of Magistera’s most famous gaming centers.

“Heeeeyyyyyyy, losers! That’s what you’ll be soon if you challenge me, anyway!”
Your opponent, or one half of her team, sits before you.
“Name’s Cassady! Cassady Harper! But that’s boooorrrring, so you can call me The Maestro! I’ll also answer to The ArcadeVirtuoso. Anything that sounds cool!”
As she informs you, Cassady is part of a broader team of gamers: The Neon Demon Squad.
“I’m one of the best. Well, actually, Kira is the best. The very best there is. But I’m right up there, too! Well, what do you think, Kira? Should I play these losers? Hey, Otherworlders, it looks like tonight’s game has a luck element! You might just have a chance! Not much of one, but a little chance!”
Your opponent, or one half of her team, sits before you.
“Name’s Cassady! Cassady Harper! But that’s boooorrrring, so you can call me The Maestro! I’ll also answer to The ArcadeVirtuoso. Anything that sounds cool!”
As she informs you, Cassady is part of a broader team of gamers: The Neon Demon Squad.
“I’m one of the best. Well, actually, Kira is the best. The very best there is. But I’m right up there, too! Well, what do you think, Kira? Should I play these losers? Hey, Otherworlders, it looks like tonight’s game has a luck element! You might just have a chance! Not much of one, but a little chance!”
You may notice Cassady seems to be looking with quite a bit of admiration towards another girl who stands near her, looking rather solemn.

Kira Kairos, you soon learn, is something of a local legend. The greatest of gamers, an ultra-high scorer who has blazed a trail throughout the arcade scene of Magisteria, breaking the former records and setting her own.
Kira was part of Cassady’s squad for a time, but now she’s of such a high level that to even play against her, one would first have to prove themselves by beating her former teammates. Tonight, and many nights, she is merely presiding over the challenges.
Kira was part of Cassady’s squad for a time, but now she’s of such a high level that to even play against her, one would first have to prove themselves by beating her former teammates. Tonight, and many nights, she is merely presiding over the challenges.
Kira Kairos: Miscellaneous
- She is a trans girl. Her streamer profile states: My gender, biologically speaking, is champion.
Do you accept the challenge, Otherworlders?Setup:
First, each PC will comment here to receive an RNG number, 1-15, with each number being assigned twice. The first two PCs with the same RNG number will be on a team together.The Challenge
PCs will compete through five rounds in the virtual arena. After completing the first round, each subsequent round must incorporate one of the four twist challenges.
PCs are encouraged to RNG (1-4) and use each of the four twist challenges once, but as long as you incorporate one twist challenge per round after the subsequent round, it’s acceptable to use a twist challenge for more than one round. PCs will complete a total of five rounds of challenges, with four of them accompanied by a twist challenge. Each round (twist challenges included) yields 200 points, for a total of 1000 points.
Each PC team which successfully completes the challenges will receive an additional 500 points, for a total of 1500 points.One More Little Detail …
After each round, teams will comment here for a wildcard RNG.
The 1-8 of the wildcard RNG can add/subtract the following points:
- 500 points - 200 points + 100 points + 200 points + 200 points + 200 points + 400 points + 500 points
The final two RNG outcomes of 400 and 500 points (respectively) can only be added once each per team, for a cumulative total of 2800 points (500+400+200+200 in addition to the base of 1500). If a team has an unlucky RNG outcome, such as rolling a penalty, they can redo their round. Each round can only be redone once.
Cassady’s – or “The Maestro’s” team has achieved a high score of 2200 points. Ready for the challenge of overcoming their score, gamers?The Five Rounds Magisteria Arcade Clash Mini-Games:
Enchanted Puzzle Arena Solve a magical puzzle by rearranging floating pieces to form a coherent image.
Elemental Collaboration Harness the elements via the virtual arena* to overcome obstacles.
Virtual Reality Maze: Navigate through a mesmerizing VR maze filled with illusions and challenges.
Astral Racing Circuit: Race through an astral-themed track using enchanted vehicles.
Luminous Memory Challenge: Memorize and recreate a complex sequence of symbols.
*Remember, PCs are dueling in a virtual arena, so everyone can be a fast racer or an elemental “bender” who can manipulate their surroundings, depending on the nature of the challenge. The constraints of reality have no bearing here.
Each PC team can write out and engage with the above challenges using whatever imaginative means they like. Again, it’s a simulated virtual world where the realities of the magic/tech divide do not strictly apply: be creative and have fun! As long as a team threads out some kind of satisfactory engagement and conclusion for each challenge (minimum of about ~3 comments), they will gain full base points.TWIST CHALLENGES Artifact Shuffle: Teams receive a set of magical artifacts that shuffle between players at random intervals.
Elemental Flux: The elemental properties of the mini-games randomly shift, requiring teams to adapt quickly.
Illusionary Allies: Illusionary allies or obstacles appear randomly, influencing the dynamics of the upcoming mini-game.
Mystical Time Warp: Time manipulation affects the pacing of the next mini-game.
ADDITIONAL NOTES: Any team which beats the NPC score will receive a prize. The highest scoring team will also receive a prize. If there are ties, there will be an extra round. The luck element isn't ideal, but I needed a way to get scores from the activities. This is a capped RNG activity, first come and first serve. Please abide by the rules: the RNG is meant to pair people off randomly so this can constitute a CR-building activity with spontaneity. Mod will be coordinating the activity.
Activity CAN constitute SYNTHESIS.
Activity CAN constitute SYNTHESIS.
🛹 b) Skyracing This is an activity which both children and adults participate in, often in different forms. Throughout the all-ages districts, young people can often be seen riding in the air on skateboards. But there are also other kinds of flying craft, some which are more like aerocycles, as well as hoverboards. Some of the latter are more prominent among the older set, with some races even having a hardcore adrenaline junkie component. Those take place primarily around The Fountain, the superclub which is on the border between Apple and Rose. There, skyracing is especially popular around the sunset and early evening hours.
Beings glimpsed in the evening sky can include sylphs and zephyrs, though sighting them is not entirely common.ONE MORE HINT: Hope you've enjoyed your first night in Magisteria, Otherworlders! From here on out, all prompts will be ADULT.
But, before perusing the spice, there's a CONVERSATION between two ladies just before the one enters the Red Rose Quarters which Otherworlders just may happen to overhear... Green Bios Demon Girl: It seems we have something of an audience. Enjoying your evening, Otherworlders? Well, coincidentally, we were just discussing a topic which may prove relevant to you.
Red Bios Demon Girl: We were discussing a girl who used to work in our district. Sylara. She was… quite prolific, in the day. Her nature for what she was, you see.
Green Bios Demon Girl: But now rumor has it our little dove is in love.
Red Bios Demon Girl: An open relationship. But that’s not so unheard of. No, but it’s the object that interests me. Something of a terror, I hear? Let me guess. Perhaps Apollion, or someone of that ilk?
Green Bios Demon Girl: Come now. Him, frightening? He’s a family man. Grandfather to a lot of the demon younglings in our district. Bit patriarchal and old-fashioned and ate a human or a thousand… or two, in the day, to be sure, but that’s just a product of that era, you know. We’re a more settled people now.
No, rather, this is a woman. Surprising, given what Sylara is? But not just any woman. A being whose existence might upend life in our city. Otherworlders, should you be listening: be wary when you hear of those who seek to shift the balance.
And one more thing? We demon girls and our labor built this quarter, you know. We built a great deal of the whole district. Be respectful. And one more tip: in this city, it’s where the angels go that you Otherworlders should fear to tread.So speaking, the demon girls disappear into the night. There is no elaboration on these comments.
IV. Entertainment District: Adults-Only 🚫

Quarters identified with the Red Rose designation are those which contain adult-centric fare. This includes any alcohol-first establishment, such as bars or nightclubs.
Otherworlders will find that the denizens of Magisteria’s Entertainment district maintain complex attitudes around nightlife. On the one hand, they are big believers in the protection and demarcation of adult sexuality. They’re very anti-criminalization of substances and big on legalization in principle. Perhaps not surprising for the people of a futuristic city. But even in Magisteria, there’s some sense that what happens in Neon Heaven, under the cover of night, stays there, and the usage of certain inducements to pleasure is not, as a rule, spoken of in the pristine offices of High Rise Village.
While the city emphasizes age restrictions, there are also plenty of people around the adult-centric establishments, none very hard to find, who will, for a small price, help teens who are on the older side (15+) access some of these establishments, especially the ones focused on pleasures of an AR-centric nature. After all, teens will find ways to explore things, and if it’s AR, it’s probably fine, right?
Otherworlders will find that the denizens of Magisteria’s Entertainment district maintain complex attitudes around nightlife. On the one hand, they are big believers in the protection and demarcation of adult sexuality. They’re very anti-criminalization of substances and big on legalization in principle. Perhaps not surprising for the people of a futuristic city. But even in Magisteria, there’s some sense that what happens in Neon Heaven, under the cover of night, stays there, and the usage of certain inducements to pleasure is not, as a rule, spoken of in the pristine offices of High Rise Village.
While the city emphasizes age restrictions, there are also plenty of people around the adult-centric establishments, none very hard to find, who will, for a small price, help teens who are on the older side (15+) access some of these establishments, especially the ones focused on pleasures of an AR-centric nature. After all, teens will find ways to explore things, and if it’s AR, it’s probably fine, right?
a) Water Gardens
”Water garden” is the codename for Verve hotspots. Verve is a substance specific to Magisteria and its Entertainment district. It’s really the major drug of note, the biggest if not nearly-only game in town, mostly because of how intense its effects are.
Verve creates feelings of euphoria and bliss. The drug also enhances sensory perception, making colors more vibrant, sounds more vivid, and textures more pronounced. Users feel more connected to their surroundings. Other effects include: heightened energy levels and excitement, a creativity boost, heightened empathy and a desire to connect with others, mood regulation and increased feelings of relaxation, the potential for lucid dreams, time dilation – in which moments feel elongated, and sensory merging, in which synesthetic effects occur. While under the influence of Verve, you may see music or taste colors.
There’s also the aphrodisiac effect, which can be quite potent, particularly if one is otherwise savoring the pleasures of their environs.
Most users partake of Verve by having it mingled with their alcoholic beverages. Shots for cocktails come at a small fee. It brightens drinks with luminous colours and enhances the taste with its own, so there’s no question of anyone partaking of it accidentally or without their knowledge.
Some clubs and gathering spots have Verve misting stations outside or small fountains spraying droplets of mist into the air, so patrons can indulge before even entering, priming their mood for intense indulgences and the full sensory brilliance of the neon city.
b) The Blender
A popular stop for lovers and frisky singles alike: The Blender features augmented-reality fun. Craving a hyper-realistic experience? Here, your imagination is the limit: the walls can easily be gloryholes or give one access to AR tentacles. The AR is capable of accommodating various fetishes and fantasies, from breeding to orgies with various partners; young lovers often go here to spice things up after a night of enjoying the pleasures of the district, including booze and Verve. Within the walls, everything is pure fantasy, and couples can even merge fantasies for a hyper-sensory experience. As a hangout for sexy youth who tend to be intoxicated and on aphro party drugs, it's quite easy to find hookups at such a place, as there are even areas where people can expressly seek out others with particular kinks or areas to pursue particular pleasures. Act out your fantasies of shibari or having a live audience voyeuring or whatever else you may desire. All fantasy becomes real at The Blender.
Welcome Party
Y'shtola! I see you, too, have been drawn to this star.
[He holds up the plate of unidentified meats. Some of them might even look a little like something from home.]
Want one?
[ooc: Like last time, happy with whether you want Y'shtola to know Rhea'li or not.]
no subject
[She waved a hand at the butterfly that was still perched upon her ear. It fluttered up for a moment only to land back on her other ear. At least most of the others had decided to fly away after a while. This one didn't want to leave her be.]
Pray tell, have any of our comrades been brought to this star as well?
[She looked over the plate. It was interesting. She didn't recognize anything, but she decided to take him up on the offer and picked up a piece of meat.]
And thank you. This is quite an interesting place.
no subject
You're the first of our boon friends I've encountered.
[He plucks one of the cold cuts of meat and munches on it, chewing thoughtfully.]
Although... I did meet Azem. They were most certainly an ancient of the Convocation, though I know not if they are the last Azem to hold the seat, or an Azem before Venat's time.
no subject
[So that makes two ancients, a scion, and the Warrior of Light. An interesting gathering of people from one star. She didn't want to think about the infinite amount of other starts there were that brought all of the other people here.]
no subject
How strange then, the power of this place. To not only pluck us from our star, but from the lifestream also. That said...
[He trails off for a moment, gaze distant.]
...seeing this star and meeting those from others, it gladdens me to know there are other stars besides our own that have not fallen to despair.